Letting the timer expire at any point results in the Fortress repowering, thus requiring it to be defeated again. The installation consists of the following stations:ĭefeating the Enigmatic Fortress starts a lengthy event chain that must be completed to gain its rewards. The Enigmatic Fortress uses regular components and can be countered appropriately. The components cannot be upgraded or changed even if better tech is available (jump drive included after fully repairing it).ĭefeating the Guardian also starts the Automated Dreadnought Leviathan Parade Situation regardless of the previous mentioned choice.Įnigmatic Fortress Ī random system with a class A star may house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. Its Jump Drive will be upgraded to a Psi Jump Drive if the empire has the technology. The repaired Dreadnought is the same as listed above except that it loses Leviathan modifiers for Hull and Shields. Issue a special project to repair and use it that costs 50000 Engineering research.Salvage the dreadnought for 5000 energy and 1000 alloys and 30x monthly Engineering output ( 1000 ~ 5000) Engineering research.The Automated Dreadnought uses regular ship components and can be countered appropriately.ĭefeating the Automated Dreadnought gives the following two choices: In addition, carrier ships have point defenses themselves.ĭefeating all 6 Asteroid Hives grants 500 Energy and 2000 Society research in addition to allowing the system to be safely mined.Īutomated Dreadnought Īutomated Dreadnought patrolling the empty system's asteroid beltĪ random system with two habitable worlds may be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. As a result carrier ships are the ideal counters, as the Asteroid Hives have no point-defense themselves and launched strike craft engage and destroy the enemy ones before attacking the guardians. The Asteroid Hives use only strike craft as their weapons. If a starbase is built in the system, the Asteroid Hives awaken with the following MTTH based on the number of constructed mining stations: Entering the system for the first time displays an event window hinting that there is more to the system than meets the eye. Unlike conventional warships which consume energy and alloys, owned guardians must be kept fed and thus have a very high food upkeep.Īvailable only with the Leviathans DLC enabled.Ī random system may have an asteroid belt containing 5 unique crystalline asteroids with deposits of 6-8 minerals and 6 unselectable asteroids with one of them producing a chirping-like sound. Reanimated guardians cannot be merged into other fleets or be commanded by commanders, but they retain their original strength and power while taking up only 32 naval capacity, making them very useful even well into the late-game. Most rewards from defeating the guardian, such as relics or the Parade Opportunity are lost if this happens.Īvailable only with the Necroids DLC enabled.Įmpires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. If a guardian spawns next to a Fallen Empire, the Fallen Empire typically sends a fleet and defeats the guardian. AI empires only attack a guardian if their fleet power is at least 40k. Guardians get various bonuses to make them stronger based on the game difficulty. Defeating most guardians starts a Leviathan Parade Opportunity situation. Guardians have an immense amount of health and should only be engaged mid-late game. While one can just stumble over a guardian during exploration, they can also be found with the help of the Curator Enclave. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. They can be found in special predetermined systems and rival moons in size and mass. Guardians are extremely powerful Spaceborne aliens added in various DLCs.
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