From this thread, Looki seems to confirmed it works. Clickteam Fusion 2.5, or simply Fusion 2.5 is an upgrade from Clickteam featuring a highly optimised runtime and new exporters. action on string: set paragraph, use calculation, and then write 'Rrandom (1, 4)' Next, set the variable, then convert the string to a number, set a changing string. Create a condition: the user clicks on the active object. Click random range and set the min and max, now that is done test in game every timer the timer clicks you have a new object at a random x or y cordinate or both if you wish. In that forum thread I actually asked the same question as you about RGB splitting/chromatic abberation and someone said that Lookis offset shader from here (shader pack) could possibly work. Create 4 paragraphs in string and insert our number in each of them. Now you have your new object created this can be off screen if you wish right click on the object and set position either x or y depending on what you need a new menu appears. Now scroll over to create new objects right click and select create new object, you can position the object where you feel like or set its location in relation to another object. This can be good for platform and side scrolling games as well as infinate runners and enemy generation but you may well mean random levels in which case its a bit trickier to explain.įor example in your event editor click new condition click the timer or clock feature and set to every, this will give you timing options, set to whatever you feel best. Depends how and what random you mean you can set new objects to appear at random x and y cordinates.
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